Hi,
I have a draggable rotating cylinder on a hinge track as part of a puzzle and I have trouble saving the transform of the cylinder in its dragged, new rotation with Remember Moveable, as it returns to its original rotation when loading a save or returning to the scene. The actual cylinder model is a child of the draggable game object.
Here are the inspectors of the draggable and the hinge track.
What I have tried:
I could reset the puzzle everytime the player changes scene or load a save, but it would be nice to keep it in the moved/rotated state.
AC 1.81.2
Unity 2022.3.3 5f1
// Magnus
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