Hello! I'm implementing Interstitital Ads with Admob, and manage to show then with Object -> Call Event, the problem is that when I add the "ShowInterstitial" event itappears the ad but the scene is still running in background, is there a way to stops everything when it shows it. Like when it says Wait until finish or soemthing?
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Stop as in pause time? You could try turning on a Menu that pauses the game just beforehand.
You'll need to similarly turn it off again once the ad is over. Does the ad system have a callback that can be used to e.g. trigger an ActionList once it completes?
Havent thought of that. Creating a menu called Interstitial and then call the menu. Thanks for the idea. It works!
Ok, the only issue i see now that im testing it. You can say that when a menu is closed the gameplay will continue, but in that case. I open IntersttiialMenu, I close the ad but then scene still frozen. How can I manage to tell the interstitial code that when ad closed also is like menu closed also?
That depends on the ad - does it not provide a callback event that can run code when the ad is closed?
Yes, is on InterstitialIsClosed, but how do I call the AC to continue gameplay from coding?
Ok, read the documentation and try to add this on my interstitial Code:
But its giving me issues in the syntaxis, maybe im a little too noob on code? My menu name is AdMob.
Ok, was a syntaxis error by my side, thanks for the correction. That worked fine