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Inventory display and item size issues

Hello everyone,

I'm reaching out because I haven't been able to find a solution to my problems anywhere else.

First of all, I'm using the latest version of AC.

I've posted a link here:
https://m-maks.jimdofree.com/nouvelle-page/
(which illustrates my problems).

My questions concern the display of the inventory and items. (I'm using the Adventure Creator menus)

When I select an item from the inventory, it is displayed behind the inventory "background." This is a visual problem for me because my background image is opaque.

Is there a way to modify (shrink) the size of the selected object without affecting its quality?

Thank you in advance for your answers!

Comments

  • Are you relying on the "Unity UI" cursor rendering option at the top of your Cursor Manager? When this is the case, you'll need to similarly rely on Unity UI for your Menus.

    This is because "AC" menus are drawn using Unity's ImGUI system - which is always drawn last in the render queue. That means nothing can be drawn atop them except Software and Hardware cursors.

    When it comes to the size of Inventory items when selected (i.e. part of the cursor): this is normally set within the Cursor Manager. The Inventory cursor size field can be adjusted to control its size.

    Unity UI cursors also have their own way of adjusting the size of selected items, however. If you open up your UI cursor prefab, do you have Update Image Native Size? checked? That will cause the assigned RawImage to resize based on the selected item's graphic.

    A quick way to check if these issues are caused by this, temporarily switch your Cursor rendering field back to Software. I'm only speaking generally, however - if you can share details on how your cursor is rendered (including the Unity UI Cursor Inspector, if used), I can try to give more specific advice.

  • Thank you , i switched my cursor rendering to Software... and my 2 issues are solved, so thanks again

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