The idea is that the player picks up various items that are then the missing pieces of an arrange puzzle. When the player goes to work on the puzzle, they can enter their inventory and click on the inventory items to "add" them to the puzzle screen.
The problem is that I want to have "Revert Position When Release" on, and it seems that teleporting a piece into a slot does not count as placing it there, as it will get sent back to its original position.
I have the missing puzzle pieces off screen. When a player clicks the appropriate item in their inventory, it runs an action list that (first checks that correct camera is active to make sure the player is working on a puzzle) teleports the object to a spawn point that is under a slot. This slot is meant to hold pieces, not as part of the solution. This puzzle works just fine when Revert Position When Release is not on, since the piece will just be teleported onto the screen and it doesn't matter that it is not on a slot. But when it is On, I'll try and teleport it into the slot and it will simply bounce back off screen.
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Comments
Here is an example you may find helpful
https://imgur.com/a/LrmRpsE
Thanks for the details. It's a good use-case that I'd like to be possible without hassle.
I've updated the "Item arranging" package with a fix for this - give it a try.
It works now! Thanks for the quick additions!