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Save Games does not get deleted on Build

Hello,
As always thank you very much for the AC, it is truly amazing, the project I am doing is going great. I love it.

I am having an issue with the saved game, apologies in advance if my questions are overly silly:

  1. in the editor I cleared all the prefabs, and in the AC editor I deleted the save game with the button "manage save-game files".

  2. After I make a build, the build has old save games that the editor does not have.

I have read previously made posts on the forum referring to the "playerprefab" but I don't get what does it mean and what to do with it.

Is there a simple straightforward list of things to do "for dummies" to get rid of the old save games? Because in the forum I haven't found anything clear. (sorry I am not on a good level of understanding regarding how the programming world works and what means what).

Additional info:
Use '_Editor' prefix for Editor save files? is Enabled
Order save lists by update time? is Enabled
Use Invariant culture for saving? is Enabled
Reference scenes by: Number

Best,
Flavio

Comments

  • Sounds like it's down to the Use '_Editor' prefix for Editor save files? option being enabled.

    This option causes AC to separate build- and editor-save games - so that you can safely test out the save system in the Editor without affecting saves made with builds.

    If you uncheck this option, and restart Unity, you should then find that the Editor then references the same files used in your builds. Deleting files / wiping the PlayerPrefs as you did before should then clear the saves from the build as well.

  • YES! It worked. Thanks for the quick response.

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