Hi there,
The following question sparks from the fact that my current project it is in Pixels Style.
I might be asking something "weird" but I was wondering if the actual AC has some feature that can simulate that when in the 2D Adventure template the Player following the sorting Map goes smaller the aspect ratio of the pixels of the player stays the same creating the typical effect from the 80's.
At the moment when the players goes "far" and gets smaller, the resolution of the player remains high, losing the magic.
I am also open to other solutions non directly belonging to the AC, but I am no programmer.
_
I hope there is a solution for this, I love how the project is coming out and only this thing is missing for an authentic retro adventure game feeling._
Best Regards and still thanks for creating the AC
Flavio
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Comments
Games from the 80s achieved that pixel-perfect look because they were rendered at such low resolutions.
You can try making use of Unity's "Pixel Perfect Camera" to align sprites along the same pixel "grid", but it may be a case of having to downscale your game's resolution. This can be done with post-processing, or by rendering onto RenderTexture and then displaying that on a separate camera.
These aren't techniques specific to AC, but videos that explain the available techniques are common to find:
I have to try those! Thanks a lot!!!
Cheers!
Flavio