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Restart after no input after xx amount of time

Hi,

So I have this script, which is meant to play a restart actionlist after a set period of time when no input has been detected, but it doesn't seem to be working, can you help at all?

using UnityEngine;
using AC;

public class RespondToWaitAsset : MonoBehaviour
{
    public float waitTime = 10f;
    public ActionListAsset actionList;
    private float timer;
    private int expoGlobalVariableID = 96; // Replace 96 with the actual ID of the Expo global variable

    void Start()
    {
        // Initialize the timer to 0
        timer = 0f;

        // Check if actionList is assigned
        if (actionList == null)
        {
            Debug.LogError("ActionListAsset is not assigned in the Inspector");
        }
    }

    void Update()
    {
        // Retrieve the value of the global boolean variable Expo
        bool isExpoEnabled = AC.GlobalVariables.GetBooleanValue(expoGlobalVariableID);

        if (isExpoEnabled) // Check if the global variable Expo is set to true
        {
            // Check player conditions
            if (KickStarter.player != null && 
                KickStarter.player.charState == CharState.Idle &&
                !KickStarter.player.isTalking &&
                KickStarter.stateHandler.IsInGameplay())
            {
                // Increment timer
                timer += Time.deltaTime;

                // Check if timer has reached wait time
                if (timer >= waitTime)
                {
                    // Reset timer
                    timer = 0f;

                    // Trigger the action list
                    if (actionList != null)
                    {
                        actionList.Interact();
                    }
                    else
                    {
                        Debug.LogWarning("ActionListAsset is not assigned");
                    }
                }
            }
            else
            {
                // Reset timer if conditions are not met
                timer = 0f;
            }
        }
        else
        {
            // Reset timer if Expo is not enabled
            timer = 0f;
        }
    }
}

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