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Rendering problem

edited July 2024 in Technical Q&A
Hi
i have a serious problem with android
build of my game. My game is 16:9 aspect ratio. so when the game play on some(only some) phones with wider screens i have a glitch in screen sides. Please see the attachment photo. i dont know if it is related to ac or unity and how to solve it.

https://pasteboard.co/gH3UDMXG49ek.jpg

Comments

  • What are your AC and Unity versions?

    Check that your Settings Manager's Render border camera? option is checked - this is designed to ensure the wide edges are always black.

    If this is already the case, what's your render pipeline?

  • edited July 2024

    thanks for your reply. the Render border camera was unchecked and I enabled it but nothing changed.
    I used URP - 2d renderer
    my settings for rendering are:
    texture compression is on ASTC
    aspect ratio in player settings is native widescreen
    I'm on ac 1.80
    this problem only happen in scenes that camera move horizontally

  • I'll attempt a recreation.

    What is your Unity version, and does this occur when testing in the Editor by manually widening the Game window while in "Free Aspect" mode?

    this problem only happen in scenes that camera move horizontally

    Can you share screenshots that compare cameras that show the issue vs those that don't?

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