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Player spawns some pixels during walking by clicking on the path again.

hello, as said in the title, during the player's walk, the character seems to be "teleported" a few pixels further on his way. This happens "randomly" when I'm impatient, and click further on the path before the character has arrived at the destination.
(a visual of the problem // not in game)

Latest version of Unity and AC. occurs with or without parallaxes .

Comments

  • Welcome to the community, @M_Maks.

    This may be down to the pathfinding recalculation taking a few frames to update.

    Could you share a screenshot of your scene's NavMesh - both in the scene, and its Inspector?

    AC provides two pathfinding algorithms for 2D - the default, Polygon Collider, can give slightly better results, but is slower. The alternative, A Star 2D, is considerably faster.

    Try switching to the latter, if you're not using it already. You can configure this via the Scene Manager's Pathfinding method field.

  • Wouaw, GREAT, the Star 2d is great . It works perfectly. Thank you !

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