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Dialogue portraits stretched

I am trying to implement dialogue portraits. However, when I place a texture to use as the portrait it is heavily stretched. Why is this?

Comments

  • Looks like a bug, thanks for the report - I'll look into it.

    Temporarily setting the Graphic type back to Normal should correct its size, but switching over to Unity UI for the Menu's Source will get rid of the issue entirely - and it's a setting I recommend for Menus in general.

  • To fix, open up AC's MenuGraphic script and replace the line:

    if (graphicType == AC_GraphicType.Normal && graphic.texture != null)
    

    with:

    if ((graphicType == AC_GraphicType.Normal || !Application.isPlaying) && graphic.texture != null)
    
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