Hi all,
Hope you are doing well! I updated AC from v1.81.0 to v1.81.4, and I noticed that I am no longer able to skip dialogue if it's within a nested actionlist. It seems to be stuck on the dialogue box.
As an example, here's one error I am receiving: "Cannot skip the line Aries, O' One. because it is not background speech but the gameState is not a Cutscene! Either mark it as background speech, or initiate a scripted cutscene with AC.KickStarter.stateHandler.StartCutscene ();"
Attached is a video of the main action list, along with the inner actionlist, where the line "Aries O' One" is located: https://drive.google.com/file/d/14pEeEBXKOPr3Tut9m4HxHfj_Q_zwP1xu/view?usp=drive_link
Has anyone else faced this issue? If so, how were you able to resolve it?
I'm reluctant to make it background speech since I want the player to be able to control when the dialogue box moves on to the next piece of dialogue, instead of automatically. I'm confused about why it says I need to initiate a scripted cutscene, since it's already within an actionlist.
Any help is appreciated, thank you!
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Comments
Is this occuring with all, or just specific speech lines?
What are the steps to reproduce from the repository?
Ah nvm! I think this is fine for now -- I realized that I can make the inner actionlists "skippable" but leave the outer ones as unskippable!
Thank you for following up!