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Cannot send message to in-scene object from menu when reentering

From the title --

I have an actionlist asset that references an in-scene object that needs to be pinged. This is from a menu in AC that uses a unity prefab, and the actionlist is supposed to run when a button in that menu is clicked.

However, when I exit the scene and reenter it, the actionlist no longer has that object reference, and is therefore unable to ping it.

Do you know how I can retain this object? The in-scene object that I'm pinging has a constant ID script attached to it, but I'm not sure what else might need to be added.

Here's a video of the actionlist I'm referring to / the behavior: https://drive.google.com/file/d/1eB56Z81gH5qb1wwTNXag4diQmIGRHoxp/view?usp=drive_link

Thank you!

AC version: v 1.81

Comments

  • Is that v1.81 as in v1.81.0? This sounds like a bug that was addressed in v1.81.1. From the changelog:

    • Fixed: ActionList assets not properly referencing scene objects in v1.81.0
  • Ah it's v1.81.0.
    I'll go ahead and update it to see if that could fix things.

    Thanks for the heads up!

  • Looks like that worked, thank you so much! :)

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