Hi,
In order to get hotspot detection to work on my character, I need to make the collision a trigger and make the rigidbody kinetic. However, when I do these two things, my characters walks through objects and walls. I tried adding a second collider that wasn't a trigger, but that didn't work.
It seems like as long as the rigid body is kinetic, my character will walk through objects and walls. How do I get around that?
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If your character already has a Rigidbody on their root, you don't need to make it Kinematic.
The Kinematic requirement is only in the case that you need to add a Rigidbody to the detector itself, and don't want it to interfere with the character's physics.