Hello again. As the title says, I have one NPC (oddly, it works with all the others) that doesn’t “spawn” the speech bubble when talking. This only happens when I assign an empty object as a speech menu placement child (just as I do with every other NPC). In the Action List editor, I see the speech is active, but the speech bubble UI doesn't appear anywhere in the hierarchy like it usually does. Am I doing something wrong?
Thanks in advance!
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Both links point to the same object.
But, the "Speech placement child" only affects the Menu's position - not its presence within the scene. If the speech bubble isn't appearing, it may be that the speech line isn't linked to the NPC.
Is the NPC a prefab, or present in the scene, and is the speech Action within the scene, or from an ActionList asset file? If prefabs/assets are involved, check that the "Recorded Constant ID" value matches up.
Apologies, this is the correct link: Speech test
The NPC is a prefab and he is present in the scene, he says his line correctly when the speech placement child isn't appointed, but then it appears over his head rather than next to his mouth like I want it to. The speech Action is also run within the scene.
Can you share the properties of the Subtitles/Speech menu that should be appearing? Its enabled state really shouldn't be affected by the speech placement child - you're certain it's not listed in the Hierarchy when this is set?
As with your other issue, I'd recommend testing this in the latest release.