Hi all,
I have been working with adventure creator now for roughly 18 months developing our game 'The Adventures of R Sole'.
We have just finished developing the prologue episode (our show piece) to start the story off but also get to know the AC engine at the same time.
In our next episode, there will be two players, main player and his little side kick shall we say. The side kick I had to create two presets (Player & NPC) as the sidekick will be playable later in the episode (spoilers).
Now for my issue/query. The side kick as a floating robot and obviously will move towards to the specific area of the player (linked the base) but ideally I would like him to remain constantly above the players head. This will be a lot easier to manage the scene for both. Any thoughts would greatly appreciated.
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Comments
Welcome to the community, @rlove166. Is this for a 2D or 3D game?
One way to "cheat" a floating character is to just use a regular NPC that walks on the NavMesh as normal, but have their visible graphics raised up above their origin. The 2D Sample Scene employs a similar trick for the scene's "Floating Sphere" NPC.
Alterantively, you can use the Character: Move to point Action, with Pathfind? unchecked, to have a character beeline to a position without considering the NavMesh.