Ok this may be very simple but I can't figure it out. So think about those hidden object adventure games where the player is not in the scene, doesn't have a "physical" representation.
How do i set up a Player like that and critically important!! have it save data (inventory, variables, whatever) that can carry over from scene to scene, is saved in the save file?
I'm sure there is this info somewhere but I can't find it
Thank You
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If your game doesn't feature an on-screen Player at all, you don't need to assign one.
If desired, you can leave the Settings Manager's Player prefab field blank, and set the Movement method to None, to have a game without an on-screen Player. Inventory, variables etc will still work as normal.
If, though, you're only looking to have a particular scene without an on-screen Player, there are two ways to do it: