Is there a way from within an action list to force it to end as an action within it? Ie if my animation gets stuck and forces the action list/cutscene to soft lock, can I have a fail safe action that ends it as the last action within it?
The ActionList: Kill Action can be used to stop an ActionList - including the one it's a part of.
If you preceded the "stuck" Action with an ActionList: Run in parallel Action, you can run the above after a set time using an Engine: Wait Action in another branch.
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The ActionList: Kill Action can be used to stop an ActionList - including the one it's a part of.
If you preceded the "stuck" Action with an ActionList: Run in parallel Action, you can run the above after a set time using an Engine: Wait Action in another branch.