Try updating the PlayerInteraction script's UpdateInventory function with the following:
public void UpdateInventory () { if (hotspot == null && button == null && IsDroppingInventory ()) { if (KickStarter.playerMenus.EventSystem && KickStarter.playerMenus.EventSystem.IsPointerOverGameObject () && !KickStarter.settingsManager.InventoryDragDrop) { if (KickStarter.playerMenus.IsMouseOverMenu () && !KickStarter.playerMenus.CanCurrentlyRightClick ()) {} else if (!AC.KickStarter.settingsManager.unityUIClicksAlwaysBlocks) {} else return; } KickStarter.runtimeInventory.SetNull (); } }
Yes that worked! Thank you so much!
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Try updating the PlayerInteraction script's UpdateInventory function with the following:
Yes that worked! Thank you so much!