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Avoiding stretching UI on 16:10 Aspect Ratio

edited May 10 in Technical Q&A

Hello.
So recently I have been testing different aspect ratios for my game, wichh has almost every asset created for 16:9, and noticed that on 16:10, it stretches some of the UI, this would not be a problem except the portraits for characters look kinda off when usign said aspect ratio.

Here are some Screens to illustrate:

Here´s 16:9 (the correct non-stretched look):

Here´s 16:10 (stretched):

The Dialogue Boxes include a Portrait element of course, using AC Menus.

Any way to mitigate this?
Thanks.

Comments

  • Switch over to UnityUI - it offers much more control over how the Menu reacts to different aspect ratios. Generally, I recommend using Unity UI for final menu design, while AC for rapid prototyping.

    A tutorial on Unity UI menus can be found here.

    Once created, the Canvas Scaler component can then be configured to have it adjust based on the screen size.

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