I've got a custom StartConversation action, and I'd quite like to have an ActionList parameter so that if the conversation that's about to be started has no conversation options left, I can run my "I have nothing left to say to you" interaction.
Is that a thing? Ta!
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PlayOnFinishConversation is a component that exists and work perfectly. If anyone else find this, slap it on the same GameObject as the Conversation and assign an ActionList in the inspector