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Saving System: Constant ID + Remember Script?

edited April 14 in Technical Q&A

Hi,

I am currently working on implementing the saving system in my project, and I am considering the best way to proceed. It appears that the automatic system is adding many ConstantID scripts to some of my game objects, but I also need to add extra Remember scripts to those same objects.

I am wondering whether the ConstantID is necessary if there is already a Remember script attached to the object.
Is it going to cause any issue?

Comments

  • Remember components derive from Constant ID - so you won't need the latter if the former is present.

    All such components attached to a single GameObject will share the same ID value, however, so there's no harm if you somehow end up with both.

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