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Player keep moving after Movement was disabled

Hi There,
So i write an attack script that when Player do an attack animation,
player won't be able to do movement, i'm using 'KickStarter.stateHandler.SetMovementSystem (false);'.

The problem is when i press the movement button then disable the movement system,
player keep moving according to last input button until it get enabled again,
i think that's because AC's player keep save the last input value.
Anyone? o:)

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