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Strange Navmesh behaqviour

I recently updated to latest version, and tried the new Astar method in my map. all was working. Then added some holes where obstacles where on screen, everything fine. Then added 10 more holes, baked, and ALL holes, even the previous ones, stopped working! How could this happen? Every hole baked is ignored... Any idea, just to avoid it in future? thanks

Comments

  • It's an issue based on the specifics of your NavMesh. Can you PM me a pair of scenes - one before, one after, the issue occurs?

  • before is difficult :/
    i can try to create the navmash again from zero

  • Does removing the last 10 holes not revert back to things working again?

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