I recently updated to latest version, and tried the new Astar method in my map. all was working. Then added some holes where obstacles where on screen, everything fine. Then added 10 more holes, baked, and ALL holes, even the previous ones, stopped working! How could this happen? Every hole baked is ignored... Any idea, just to avoid it in future? thanks
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It's an issue based on the specifics of your NavMesh. Can you PM me a pair of scenes - one before, one after, the issue occurs?
before is difficult
i can try to create the navmash again from zero
Does removing the last 10 holes not revert back to things working again?
Sorry, i gave up for months, too much work in thjis period. And no, reverting back did not solve. Today i decided to work on the project and happened again. The scene is a desert, with many rocks and catus, i added a new hole and worked. Added a second one, vaked it in and... all previous holes disappeared!!!! ctrl-z did'nt anything. Fortunately i did not save it...
I will still need a saved copy of the scene to work with. If you have no "before" scene, is there an "after" scene that you can PM me that demonstrates the issue?