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input method in AC

Hi Chris,

I have a question about input method for AC.
Is it mean that AC only support either mouse or controller input at the same time?
i.e. When player use mouse, generally cursor should display, menu navigation should disable and the input method should set to mouse/keyboard. When player use controller, generally cursor should be hide, menu navigation should on and input method should set to controller/keyboard. And the input method can be set in e.g. Options menu

So, if the project works with AC, generally should the input set like this? And it doesn't expect player use both mouse and controller to play at the same time, thanks.

Comments

  • AC doesn't make such assumptions about how the game is played depending on input method. You can still use a simulated cursor when using a controller - allowing for e.g. point-and-click games with a gamepad.

    Separate options for direct-navigation of menus are at the top of the Menu Manager. What you'd want to do is take a note of each setting you'd want to change at the same time the input method is changed, and then right-click each setting's label that you can use to alter its value through script.

    An example of this can be found on the AC wiki here:
    https://adventure-creator.fandom.com/wiki/Switching_input_method_dynamically

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