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Character keeps walking when interacting with a Hotspot

Hey, I have a problem with my character animated with Spine.
If you, while walking, start interacting with a hotspot, the character keeps walking in place. They stop after an interaction is over. It is a global issue with any hotspot.

Do any of you have an idea what could be wrong?

https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNWo1ZTVjc2lreTV2czlrZG00dGU1MWw4MXJpMG5tdDJqM2VtMXdwNyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/V9HlN6kboQJOLZJjKE/giphy.gif

https://ibb.co/nLd9f8z
https://ibb.co/nLzqsct
https://ibb.co/9WHvDF9

Comments

  • The GIF link is private, can you make it public?

    There are a couple of Spine integrations on the AC wiki - which are you using?

    Does the character stop properly if you begin the Hotspot's Interaction with a Character: Move along path Action, setting the Method to Stop Moving?

  • Sorry, the gif should be public now.

    For the Spine integration I use this page: https://adventure-creator.fandom.com/wiki/Spine_Integration

    Unfortunately, the character still walks in place after using Character: Move along path Action, setting the Method to Stop Moving.

  • Is there a difference if you approach the Hotspot from the right?

    Is this limited to Hotspots only, or does it also occur when your OnStart cutscene moves the character with the Character: Move to point Action?

    Open up the wiki's AnimEngine_Spine script, and add the following to the PlayStandardAnim function (around line 790):

    ACDebug.Log ("Play " + clip + " on " + character + ", direction: " + character.GetSpriteDirection ());
    

    What does the Console display, stacktrace included, at the time the issue occurs?

  • No it doesn't occur when I use the Character: Move to point. (I need to admit I don't use this function in the game almost at all :D ).

    I tried to use the exact log line but it did not work with "clip" as it was not defined in the context. I removed the word clip, and it did not appeared.

  • It's difficult to tell what the issue might be from this. If you can zip up your project, PM me a link with instructions on how to see the issue and I'll take a look.

  • Problem solved. If somebody would have similar issue I post here the solution from Chris.

    "It's because the character is talking, but the Spine script isn't accounting for their being no talk animation.

    You can either set the "Talk name" field to "Idle", or re-download the AnimEngine_Spine script on the AC wiki - I've updated it with a fix."

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