Hello! We're writing the script for the next game, and working out how very long lines of dialogue are going to be handled by VO/ subtitles.
My thinking is to split the long VO lines up into separate wavs, and have an Action Dialogue: Play Speech set up as follows:
HOWEVER rather than the VOs all playing _immediately _one after the other as expected, there's a pause in-between each file. ACGameEditor->Speech->Split Line Delay(s) seems to be the answer, but setting that to 0 (or a low non-0 number) doesn't seem to make any difference, I still get a pause inbetween each line.
Is there some other setting I'm not aware of, or is there a chance Split Line Delays isn't working as intended?
Any help much appreciated, as always.
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Always the next thing you try after asking for help, isn't it?
In case anyone else has this problem after a Google: looks like AC still takes 'Display time factor' into account even if it's running VO wavs. Setting that to 0 seems to have fixed (or minimised) the problem.