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Split Line Delay(s) not working as expected...

Hello! We're writing the script for the next game, and working out how very long lines of dialogue are going to be handled by VO/ subtitles.

My thinking is to split the long VO lines up into separate wavs, and have an Action Dialogue: Play Speech set up as follows:

image
https://imgur.com/Rqnze3b

HOWEVER rather than the VOs all playing _immediately _one after the other as expected, there's a pause in-between each file. ACGameEditor->Speech->Split Line Delay(s) seems to be the answer, but setting that to 0 (or a low non-0 number) doesn't seem to make any difference, I still get a pause inbetween each line.

Is there some other setting I'm not aware of, or is there a chance Split Line Delays isn't working as intended?

Any help much appreciated, as always.

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Comments

  • edited February 19

    Always the next thing you try after asking for help, isn't it?

    In case anyone else has this problem after a Google: looks like AC still takes 'Display time factor' into account even if it's running VO wavs. Setting that to 0 seems to have fixed (or minimised) the problem.

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