Hi - I'm trying to create a rotatable ring using the draggable script and Hinge Track. So imagine a ring on the ground and having the ability to rotate it about the axis going through the center hole. To make it rotate about the correct axis, I need to rotate the hinge track -90 degress about the x axis. Now this will initialize my ring draggable to -90 too and make it rotate on the wrong axis. Okay, so I can click "Maintain original child transforms" to fix this right? Except I need the model on the draggable transform because I'm using a meshcollider. Even if I move the model to a child and fix the visual, the meshcollider will rotate create a mismatch between the way the object look and where the meshcollider is located. I am using 1.77.3 of Adventure creator.
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As this is a visual issue, it may help to see screenshots of the setup to help understand the situation.
Though, it's best to have the original mesh be in the correct orientation if possible. Are you able to rotate the mesh file in your 3D modeling application?
I was able to fix this myself by adjusting the model rotations. Thanks!