Hello, this is a very strange and niche issue I spent a long time on last night ! When using the Hang or Ledge Strafe abilities on a UCC character with a Player component on him, his Y rotation can be affected by lateral movement if Direct Movement Type is set to Tank Controls, regardless of the actual use of AC in the game. Here is a video to make things clearer :
https://youtube.com/watch?v=60DVPXe_svM
Using Relative to Camera does fix the issue, but I still felt it necessary to point this out, and hope it can be taken a look at. It already was quite a pain to deal with and it would be good to make sure that AC doesn't interfere with UCC's controls when it shouldn't. Thanks.
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Apologies for the hassle. I will correct this as part of the next update, thanks for the report.