can Anyone Help me,, as the title says. i have a big terrain.. and making navmesh segments would be quite time consuming.. is there a way to use the mesh of the terrain be used as a navmesh? if there is,, can you teach me how to:
a) get my Terrain Mesh from unity?
b) make it a navmesh?
Comments
@ChrisIceBox,, Im stumped at the part on editing my Terrain.obj as a mesh, i've already imported it in blender.. and i dont know how to use blender #-o ., could you help/teach me how to do it?
from
http://wiki.unity3d.com/index.php?title=TerrainObjExporter
.js version did nothing.
The modifier must be applied in Object Mode, however you can't see the results in real-time in blender 2.7
you have to hit 'Apply' after you type in your target number of faces, in Blender it was 6666
blender file of a 65,000 tri terrain
https://dl.dropboxusercontent.com/u/102638093/bogwood_reduced.zip
308k
Not sure if 10% is the right number for a navmesh. Keep in mind I'm making a 1st person, don't really
care about where the player/npc's can and can't go, I want them to go everywhere.
r in Meshlab I made it 6553 faces 10%
http://meshlab.sourceforge.net/
Meshlab was much easier to use, just 'export as.'.an .obj
This forum doesn't do pictures
panel, mesh must be in object mode.