v1.78.2
I have an achievements menu and when all items are found it updates the graphic from black and white to colored, for a small effect to show completion.
I have in the action list to update the graphic and it works, but when I close the game and reopen, the graphic is back to the black and white image.
I'm not sure if I need to attach a "remember ..." to something.
Top image is the action list. Bottom image is how it appears in the achievements menu.
Thank you!
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Welcome to the community, @wdrpgwd.
The texture stored in a Graphic element isn't included in default save data. You could feasibly handle this with custom scripting, but it's easier to either:
Thank you, Chris. I think the 2nd option is the one I'll do as they are the same image and should blend easily.
I also noticed in your tutorials that you mention Shenmue a lot. Not sure if you're a fan or just like to use it for tutorials, but I was on the Shenmue 3 audio team, in a very minor role. Glad to see the references!
Love the whole series, thanks for sharing - happy to help out someone on the team!
Glad to hear it, Chris!
Dreams of Saturn is out and so far it's gone really well. Just a few minor bugs on my end, but Adventure Creator being the backbone of the project has been pretty solid. I never added controller support but people have been binding their controllers and it's worked well. Not sure how.
Can't thank you enough for making a system that is intuitive and clear. Action lists were everywhere in my game. I even have a qte sequence at the end that has 12 sections, all run by actions lists.
Using the check random number with 4 run in parallel lists, allowed me to have qte's that couldn't be memorized, as each one triggers a different input requirement.
It's remarkable work with huge attention to detail. I wouldn't have guessed AC was behind it, very well done. And I loved how the original dialogues were repurposed to fit a new story!
1.6 comes out today. I used quite a bit more highlight objects with the hotspots.
As well as a hint system and better menus. 99% of the menu's are adventure creators. Not Unity.
Max dood streamed it in front of 11,000 people so I had to scramble to make this more accessible to people not familiar with the series.
Thank you for the kind words!
Brutal Moose streamed this on twitch today and remarked "This feels a little like Adventure Creator". What a spot by him.
https://www.twitch.tv/brutalmoose/video/2020023811
You got a shout out at 3:12:48
Love it. Congrats on the stream and happy new year!
Chris, people have been asking for controller support and I updated to Unity's new input system. I got all the controls working fine but draggable objects no longer can be picked up, with mouse or controller.
It mentioned enhancedtouchAPI not enabled.
Is there something I'm missing? I looked over the forum and couldn't find anything.
USE ENHANCED TOUCH SUPPORT... it was in the controls reader the whole time.. I'm an idiot.