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Pause and camera movement

edited November 2023 in Technical Q&A

There's something in my game that isn't a huge deal, but looks a little unpolished: my main camera follows the player with a follow speed of 1, and when the character interacts with a hotspot and opens a container, the game is paused so that the player can take their time to interact with the container without anything happening in the game world. The issue here is that when the player reaches the hotspot and the game is paused, the camera still has some catching up to do, but it is instantly frozen. It only resumes moving to centre the player when the player closes the container and unpauses the game.

Would it be feasible to include a checkbox in the camera settings to tell a specific camera to still move while paused?

Comments

  • Not sure - it'd be a case of needing to affect both the specific camera, and the MainCamera, since the latter is the one that actually performs the rendering.

    I'll have a think.

  • Yes, this'll be possible - I'll add this feature to v1.79.

  • Thank you, Chris! I really appreciate it.

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