Thank you very much for the advice. This solution works well for interacting with hotspots, for example, but doesn't work when selecting conversation options.
I thought InteractionA worked like left click for any interaction.
When dealing with AC menus, it is. If you're using Unity UI, however, the click input is based on your Event System.
By default, buttons are interacted with when the Submit input is invoked - if you're using Unity UI for the Conversation menu, you'll need to remap Submit to "mouse 1" in your Input Manager.
Comments
Thank you very much for the advice. This solution works well for interacting with hotspots, for example, but doesn't work when selecting conversation options.
When dealing with AC menus, it is. If you're using Unity UI, however, the click input is based on your Event System.
By default, buttons are interacted with when the Submit input is invoked - if you're using Unity UI for the Conversation menu, you'll need to remap Submit to "mouse 1" in your Input Manager.