Hi everybody, how are you?
I'm working on my project's UI, using AdventureCreator as "source". But for some reason the sprites look kind of white-ish (as seen in the image provided).
What could be causing this? I can't seem to find a solution.
https://drive.google.com/file/d/1Wj6K9bHE1jw634kUjvfvbR9oK46e3_dj/view?usp=sharing
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Comments
It's a colour-palette issue related to Unity's ImGUI system, which "AC"-sourced Menus rely on. Unity UI-based Menus don't have this issue.
Share a shot of your texture's Inspector - it'll show the Import Settings. Normally you can fix this by changing the Texture Type to Legacy GUI, or toggling the "sRGB (Color Texture)" option.
Hi Chris, thanks! I tried your suggestions but they didn't seem to work, i'm sharing two snapshots showing the inspector. I also tried saving the .png again using different color spaces, but it didn't work either.
I don't know how to make my own menu with Unity UI, but maybe it's the way to go.
I liked the simplicity of the AC sourced menu, it's all I need at the time for this particular project.
https://drive.google.com/file/d/1bplM8SRLWpNGbliCJWlVL2OF00Cln0qm/view?usp=sharing
https://drive.google.com/file/d/1jk-5KzCUZX7cLtVd6FWBiFKpRVJP5r9Q/view?usp=sharing
Have you tried the "Default" texture mode and toggling the sRGB option it provides?
Besides the texture itself, Unity has a global color-space option within its Project settings. What is this set to, and which render pipeline are you using?
Using Unity UI is generally recommended for "final" game design - with the AC-source option being better for rapid prototyping. Working with Unity UI isn't too difficult - a text tutorial can be found here, and video here.