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2d animation mirroring

Hello everyone, I'm using a 2d animation resource in editing the unity sprite together with IK that generates a structure with bones and in the animator I'm using unity sprite complex from AC. And I have a question about mirroring the animations for walking on the opposite side, for example, is there any AC feature that mirrors the animation with bones in 2d?

Comments

  • edited October 2023

    What animation engine does the character use?

    If Sprites Unity, you can use its provided "Frame flipping" option to have the assigned "sprite child" invert its scale on the X-axis automatically when facing either left or right.

    If Sprites Unity Complex, you can assign a "flip X" animation in a sub-layer in their Animator, and play it if your character's "Body angle float" parameter is such that they're facing left (or right, depending on which way they're flipping).

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