Hey all! This is my first post here.
I'm working on a game that has inventory items that can be dragged onto other items or into the scene. There's an issue though that the cursor icon doesn't change to the item image until after the cursor is off of the original image location.
Check out this GIF to see the issue:
Any ideas on why this is happening/how to make it feel better? I'd like for the original image to hide and the cursor to change right away if the user starts to drag. The items also have a use action that's triggered on click. Maybe the images don't change until you drag far enough away because of that?
Thank you in advanced!
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Welcome to the community, @giantfox. What are your AC and Unity versions, and does your Inventory Menu rely on Unity UI as its Source?
The issue is likely to related to the Settings Manager's Drag threshold slider, which determines how far the held-down cursor needs to be moved before drag effects kick in. Reducing this slider's value to zero will cause the effect to kick in instantly - removing any need to move the cursor.
That worked, thank you!