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Item Arranging Slot interaction variants

Greetings, AC community!
I have a question about interaction of Item Arranging Slots.
For example:
I have two slots and two items.
And I want my slots to have two interactions types:
1 — when wrong item is dropped upon them.
2 — when correct item is dropped.

Looks like only Unhandled Inventory Interactions works — then how can i differ if it's wrong or correct Item?
I tried to setup Inventory Interaction for Slot Hotspot — but then "Lock in correct spot" won't for for Item.
Or am i missing something?

Comments

  • The behaviour logic for using an item on a slot is handled by custom "Unhandled Inventory Interaction" code, as this will run no matter which item is used. The code itself then processes the item accordingly.

    Inside the "Unhandled Inventory Interaction", however, you should be able to determine which item was used by using the Inventory: Check selected Action, with Include last-selected? checked.

  • Thanks a lot, Chris!

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