hi all...big issue here
I have 2 rooms wiht different hotspots in it and this 2 rooms are separated by a door...when I close one door the hotspots in other room are still clickable...the walls are on ignore raycast layer and I tried to put it in default layer too but I still have this issue...how is that possible?
obviusly we are talking about a 3d ambient
Comments
However, I would say that you should always limit your NavMeshes boundaries to just the area your player can walk. Does your NavMesh go into the other room as well? If it does, I suggest separating your NavMesh into two separate meshes (use the Mesh Collider navigation method), and swapping the "active" one as needed.