This is probably a Unity question more so than AC, but thought I'd check.
Is there a way using AC to have an NPC fade in/out. I'm looking to click on a hotspot and then have that activate an NPC to fade in next to the player.
Starting a new top down type of game (sort of like the app. used in Mansions of Madness board game).
I haven't found many instances of examples of NPC's or players being able to fade in/out.
Thanks again for any suggestions.
Unity version: 2021.3.21f1
AC version: 1.78.4
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Comments
Is this for a 2D or 3D game?
In 2D, you can either use the Object: Fade sprite Action, or control the sprite's Alpha colour channel through animation, and use the Character: Animate Action to play it back.
In 3D, things are a bit more complex as you'd need a material/shader that has an "alpha" property that can control at runtime. This'd also depend on your render pipeline.
Thanks Chris. It is a 3D game and I was thinking it was probably something with the rendering. I will look into it. Thanks for your thoughts.
From another thread, this works as well
https://adventure-creator.fandom.com/wiki/Fade_3D_objects