I have sent a build of my demo over to a couple of people to check it out and both said that it is running very hard on their GPU, maxed out actually Does anyone know if there is something I am missing, or maybe something I messed with at some point in the project settings? Or is this normal for a Unity/AC game? Thanks
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If the GPU is involved, it may be more related to rendering than AC.
See Unity's docs for general advice when it comes to optimising your graphics, but Unity's Profiler is the first stop when it comes to debugging frame-rate issues.
If you run this with Deep Profile enabled, are you seeing spikes? If so, what shows up underneath when selected?
Hi sorry I haven't been on here for quite a while and forgot I even asked this, thank you for the replies, the culprit was particle effects!