Hi, I've noticed that a Panel in the Canvas blocks interactions even when the 'Raycast Target' is turned off. However, I still want to keep the 'Unity UI blocks interaction and movement?' option checked. As a workaround, I set the Panel's width and height to 0 and moved the Images outside of the panel.
Is this a good approach? In the AC Game Editor's Menu, the Panel is assigned as 'RectTransformBoundary', so everything functions correctly. I would appreciate any clarifications on this. Thank you so much.
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Yes - it should work. AC will regard clicks on the RectTransform boundary as clicks on the Menu.
You might have an issue, however, if the Menu needs to be repositioned - as the boundary is accounted for when "Always fit within screen?" is checked.
If this isn't necessary, you should be fine.
Great! Yes, this menu remains in the same position on the screen. Thank you so much for your quick response!