Hi there-
I have a UI kit I was given to fit to my game. When an item is picked up, the cursor is supposed to be an open hand (which I have added successfully), but when a player grabs that item from inventory and moves it to a hotspot to use, it's supposed to be a "grabby" (closed) hand. I cannot figure out how to have the inventory hover cursor be the open hand which changes to a closed hand when it's being dragged. What am I missing??
THANK YOU!
Ann
AC v1.77.3
Unity 2022.3.0f1
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Comments
Typically, the cursor will change to the texture of the Inventory item when selected. You can override this, though, with the item's Cursor (optional) field in the Inventory Manager.
You'd need to set each item's "Cursor" texture to your grabby hand texture, but that should then be used by the cursor while that item is selected.
Ah, ok. Thank you!