I'm making a 3d point and click, I have a problem with the player and the mesh colliders, the player stops correctly when approaching walls, but when approaching an object with mesh colliders, it continues to walk from standstill
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Have you baked the objects into the NavMesh, with an Agent Radius that matches that of the Player's Collider?
this is my object:
https://ibb.co/9w7dQbt
this is my platform:
https://ibb.co/TPSYLY5
Mark the object as "Navigation Static" - this is necessary for it to be accounted for when baking the NavMesh.
unfortunately it doesn't work: https://ibb.co/kym99d2
solved, I clicked bake again