Hello everyone,
now that I got on board again with Unity and AC I got another question.
I have this kind of Dialogue tree with interconnecting options. You get three choices, good, neutral, bad and they lead to another three choices and you could always stay on your path or go up and down.
Would the best way to do it like in the 3D Adventure tutorial with activating and deactivating options?
Thanks in advance!
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When dealing with branching options that lead to further options, you're best off using the Dialogue: Start conversation Action's Override options? feature, which lets you keep all responses within the same ActionList.
If the good/neutral/bad choices are the same each time, you can also rely on the same Conversation option each time - just create a new such Action that overrides the options again.
Tutorials on this way of working with Conversations can be found here.