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Custom Character Movement with Animation

I believe there is a bug or I'm doing something wrong.
In the manual if I want to use a custom character controller and just want to AC to control the character in cutscene, I have to change the motion control to Manual.
This works fine, but if I put the Mecanim parameters the same names as my custom controller, AC takes control of the floats even if "Manual" is applied.

Comments

  • AC handles motion and animation separately. Currently, you'd need to update the "Animation engine" at the same time you switch motion control, i.e.:

    KickStarter.player.SetAnimEngine (AnimationEngine.Mecanim);
    KickStarter.player.SetAnimEngine (AnimationEngine.Custom);
    

    However, you do raise a good point and I will look into how this might be made easier or more clearer - thanks.

  • edited June 2023

    Oh, ok! Great to know and glad it helps improve in some way. I use AC for years now and I'm still learning new things everyday, awesome tool!

  • edited June 2023

    (edited)

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