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Updating cursor when something is interactive

Is there an easy way to update the look of the cursor when the raycast to something interactive is successful? I’m thinking something like Firewatch’s cursor that changes slightly to let you know when you can actually interact with something.

Comments

  • Yes - assigning a texture in the Cursor Manager's "Hotspot icon" field will cause the cursor to use it when hovering over a Hotspot.

  • Oh I see it. Awesome, thanks.

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