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Only show cursor when in a menu

The cursor settings Display cursor doesn't seem to have this option: I'd like to run around (with direct movement WASD) and have my cursor hidden, but then have it appear when I open specific menus (conversation, inventory, map, pause menu, etc.) Is there an option for this behavior that I'm missing? At the very least I'd like to hide the cursor when the player isn't moving the mouse.

Comments

  • The cusor can be locked and unlocked at runtime. To hide the cursor when it is locked, check Hide cursor when locked? in the Settings Manager's "Interface settings" panel.

    The cursor can also be locked by default here by checking Lock cursor in screen's centre when game begins?.

    To unlock the cursor at runtime, use the Player: Constrain Action's Cursor lock property. To run this when e.g. the Conversation Menu is turned on, assign an ActionList asset in the Menu's ActionList when turn on field.

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