Hi, I was wondering, is there a way to trigger Global Volume (URP 2D) with Action? For example, could we control the amount of Bloom's intensity when interacting with a Hotspot?
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The Object: Call event Action can be used to invoke a function on a non-AC component from within an ActionList.
You could try using this to enable the Global Volume component, and keep it disabled by default (the component, not the GameObject).
Thank you so much! It works great!