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2D URP Global Volume

Hi, I was wondering, is there a way to trigger Global Volume (URP 2D) with Action? For example, could we control the amount of Bloom's intensity when interacting with a Hotspot?

Comments

  • The Object: Call event Action can be used to invoke a function on a non-AC component from within an ActionList.

    You could try using this to enable the Global Volume component, and keep it disabled by default (the component, not the GameObject).

  • edited June 2023

    Thank you so much! It works great!

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