So I have my spine anims and expressions through spine to play within speech dialogue, however, the spine expression does not work after dialogue when there is speech audio attached to the speech. Is there a way to make the wait expression work when there is audio dialogue? I've uploaded the timers manager script and videos showing how it works when there is no audio dialogue for the speech:
https://drive.google.com/drive/folders/1aZpd28bM_f8LV45oxm_kKOtUN_RunVXv?usp=share_link
THANKS
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I'm not clear on what it should be looking like because the two lines aren't showing the same speech text. For a proper comparison, set the non-working speech text to match the working one.
Sure, please check out updated bideo:
https://drive.google.com/file/d/14oiB8guEVNOcTUC9qOxU41jCr6ecblzD/view?usp=share_link
How are you updating the character's animation based on the expression? I'll need to see screenshots of the way the two are linked.
Also, open up AC's Char.cs and look for the first of two SetExpression functions:
(Around line 3865 in the latest release)
Just inside the function, copy/paste:
This will print instructions to change the Player's expression to the Console. What is the difference in logs when running the two lines, and what are the messages in full?