Hi
Can you add an action to the list please? Under Object it would be great to have an Enable/Disable action that can take a parameter for the GO name.
Currently you can use the Call Event action which works but you can't pass it an Interaction parameter.
Thanks
Olly
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Comments
Disabling a GameObject causes its references to become lost e.g. when loading a save-game file. It's too easy for newcomers to break things this way, so I'd prefer to keep it outside of AC's official Actions.
A custom Action could do this, however:
A tutorial on incorporating parameters into custom Actions can be found here.
Would a more "AC Save Friendly" method be to just move the object in to the far distance of the scene somewhere ?
That would be the easiest approach, yes. If the performance of it being enabled but hidden isn't an issue, I'd recommend that as a general workflow.