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Changing an animation parameter bool

Hi,

I have a game object on my UI menu with a normal set of animations that has a RealWorld bool parameter that I need to be able to set to true through an action list on an event or scene start, how would I go about doing this please?

Comments

  • You can use the action Object > Animate > Change Parameter to set the parameter. If at some point you need to check as well as set the parameter, you can link it to a global or component variable (via the Link Variable to Animator script) and then use that instead.

  • Oh wow! Can you share the script here? I am a bit of a noob on how to set that up! THanks

  • Link Variable To Animator is a component included with AC. See the Manual's "Link Variable To Animator" chapter for details.

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